Blue Light is an interactive program meant to turn any screen into an accessible touch-free experience. This program specifically aimed to promote collaborative engagement in waiting spaces by creating an interactive exhibit with practical, unintrusive means of installation.
I personally was the lead designer for the project. Every asset visible in the final deliverable was designed by and animated by me (sans the frogs and dragonflies). Overall, every asset went through at minimum 3 iterations, with some having over 10. Every asset was designed in Adobe Illustrator and animated assets were animated in Adobe Photoshop. The logo itself was also designed by me as well.
Screen Recording of Blue Light without the lidar interface
Blue Light project relied on two main programs for the execution of the interactivity of the project: TouchDesigner and Lidar. The TouchDesigner file would hold the multiple design layers (created in Adobe Illustrator) and on each layer, it would be given a different function (ex. the lilly pads had a bounding box that would keep them from going through solid objects, the .gif fish would follow a path, the still border, etc).
The Lidar would then gather information on the physical interaction, which then would enter into the TouchDesigner file to create rippling waves and interact with the animals within the project.
Together, they created a simplistic, yet effective, function that would turn any screen (with the addition of a lidar) into an interactive display, perfect for touch-free environments such as Dr.'s offices or waiting rooms.
Blue Light was not only well received within the classroom setting but was recognised by the Visualization Program's Spring Showcase, Viz-A-GoGo, as the Best in Interactive Design for the school year.

Award for Best in Interactive Design
MEMBERS:
Kayley Vu - Project Manager
Tilly Hillje - Design/Brand/Animation Lead
Natalie Aloumar - User Testing
Jake Walls - Technology Lead
Kate Catalena - Touch Designer Lead
Drew Schmidt - Co-Animation Artist / Concept Art
SPECIAL THANKS TO:
Michael Bruner
Sergio A.
Viz-A-GoGo Committee
Texas A&M Visualization
TouchDesigner






This Project was A 1/2 semester project dedicated to creating an interactive video game. I created the UI assets (sans the character dialog), branding, and additional FX effects for the game. The game was a murder mystery character game where the player played a detective, uncovering the truth behind the disappearance of Ichabod Crane in Sleepy Hollow. The entire game was a sepia monochromatic game with art reminiscent of "Over The Garden Wall," "Cuphead," and Disney's "Sleepy Hollow."
MEMBERS:
Sophia Carver- Project Manager, Writer, Lead Artist
Tilly Hillje - UI Assets, branding, VFX
David Havens - Game Dev, UX Lead
Titus Valverde - Sound Designer, 2D Artist
Special Thanks:
Michael Bruner
Saif Chowdhury
Maya | Unreal Engine | Quixel Bridge
TAMU Visualization Department